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Game maker pokemon battle engine
Game maker pokemon battle engine













game maker pokemon battle engine

Damage Calculation: how the game decides how much damage will be done to the target.Critical Hits: how the game decides whether a move will be a critical hit.Accuracy Checks: how the game determines whether a move will hit a given target.Turn Order: how the game decides in what order the Pokémon will make their moves.However, I will cover the main mechanics that come into play during a typical turn of a battle: I'm not going to go into every minute facet of the battle system here this section is intended to be interesting and give a sense of how things work more than to serve as a reference for damage calculators. Most avid Pokémon fans will have absorbed an awareness of most of these concepts through their own experience playing the games and osmosis from internet discussions. You don't need to know exactly how they work (that's what this section is for, after all), only roughly what they are so you'll have some idea what I'm talking about. Stats, stat stages and status ailments have their own sections most of the other concepts are introduced in the Battling Basics section. In particular, you should be familiar with the basic idea of: This section assumes you know the concepts it is going to discuss. Here I will explain the most significant parts of the Pokémon battle system. The heart and soul of the Pokémon franchise is in many ways the battle system, and though the details have changed back and forth, the fundamentals of it have been faithfully retained since the the first Game Boy games.















Game maker pokemon battle engine